Turn Your Drawing Into a Story: Five Questions to Ask Yourself
To turn a drawing into a story, circle three details in your picture. Then ask five questions: Who is this? What do they want? What happened just before? What problem is hiding in the picture? What changes by the end? Connect the problem to one detail you drew, tell the story out loud, then write it down and check it still matches your drawing.
By ArtifyTales Team, Nell AI Labs LLC · Published · 7 min read

You drew something you really like. Maybe it is a dragon, a treehouse or your dog wearing a crown. Someone looks at it and asks, “Ooh, what’s the story?” And you say, “Um. It’s a dragon.”
Here is the thing: you already know more than you think. Your drawing is full of clues about a world you invented. Learning how to turn a drawing into a story is really about asking the right questions: what happened just before this picture, and what could happen next? This page gives you five questions to ask yourself, and a way to make sure the story stays yours.
How to turn a drawing into a story, step by step
- Circle three details. Put a sticky note or a light pencil circle around three things in your drawing that you like or that seem interesting. A strange cloud. A door with no handle. A cat looking the wrong way.
- Ask yourself the five questions. They are below. Answer out loud or write a few words for each.
- Connect the problem to one detail. Pick one of the things you circled and decide how it causes trouble. This makes the story feel like it belongs to your picture.
- Tell the story out loud. Say it from beginning to end in about a minute. It is fine if it is messy.
- Write it down. Use your answers as a plan. The picture below shows how the answers line up.
- Check it against your drawing. Read your story and fix anything that does not match what you drew. Then read the changed part out loud to make sure it still makes sense.
The five questions to ask about your drawing
1. Who is this?
Give your character a name. Names make characters feel real. If there is no one in your picture, ask who lives there, or who might walk in next.
2. What do they want?
This is the question that turns a picture into a story. Decide it yourself before you ask anyone, or any tool, for ideas. “More than anything, ___ wants ___.”
3. What happened just before this picture?
Your drawing shows one moment, like a photo from the middle of a movie. What happened a minute earlier? The answer is often the start of your story.
4. What problem is hiding in the picture?
Look at your circled details. Could one of them cause trouble? A dark cloud could mean a storm. A door with no handle could mean someone is locked out. Connect the problem to something you drew.
5. What changes by the end?
Something should be different at the end. Maybe your character gets what they wanted. Maybe they get something better. Try to make the change come from your character’s own choice, not luck.
An example: the kite in the tree
Here is a made-up example to show how the questions work. A second grader might draw a girl, a dog, a tree with a yellow kite in it and a gray cloud. Then they answer the questions:
This is Nia and her dog, Pepper. Nia wants to fly the kite her grandpa made. But just before, a big gust of wind yanked the string out of her hand, and now the kite is stuck high in the tree. Nia cannot reach it. Then she has an idea. She throws Pepper’s ball into the branches, again and again, until the tree shakes and the kite floats down. Nia and Pepper fly it together, and the gray cloud just watches.
Every part of that story came from the drawing. The kite in the tree is the problem. The dog becomes the helper. And the gray cloud? It could be the start of the next story.
Keep the unusual detail
When you turn a picture into a story, it is tempting to skip the odd things you drew. The dog with three ears. The tiny door in the tree trunk. The upside-down moon.
Keep at least one of them. The unusual detail from your own picture may be the best part of the story, because nobody else would have thought of it. If you are not sure why it is there, ask yourself. The answer might surprise you. You can read how other kids go from a drawing to a story where they become the hero.
Why asking questions works
A drawing is a snapshot. Questions turn it into a movie. When you ask what happened before and after, you are making the choices that every storyteller makes: who, what, why and how it ends.
Your first answers do not have to be perfect. You can change them as the story grows. For a bigger plan with a character, a problem and an ending, try how to make your own story. If your drawing is a character you want to use again, the character card in create your own comic character can help.
Where ArtifyTales fits
ArtifyTales was made for exactly this kind of drawing. You can draw on the in-app drawing board, or a grown-up can take a photo of a drawing you made on paper. ArtifyTales can turn it into a character and an illustrated story, and you can describe your character out loud too.
Before you start, answer the five questions and tell a grown-up your answers. Then read what ArtifyTales makes together. AI can misread a drawing: it might call your purple dragon a dinosaur or miss the tiny door in the tree. Fix anything that does not match your picture, keep your unusual detail and make the ending your own. There is more for young writers on the ArtifyTales page for kids.
Staying safe and fair
- Ask a grown-up first. Always ask a parent or teacher before you upload a drawing, a photo or your voice. They can read how ArtifyTales handles children’s drawings and voices.
- Keep your original. Hold on to your real drawing. It is the most important version.
- Keep private details out. Never put your full name, your school or your address in a story you share.
- Follow your teacher’s rules. For school, check what your teacher allows about AI help, and be ready to show your five answers.
Frequently asked questions
- Can any drawing become a story?
- Yes. A drawing of a person, an animal, a place or even a pattern can start a story. If there is no character in your picture, ask who might live there or who might walk in next.
- What if my drawing does not have a problem in it?
- Look at the details you drew and ask what could go wrong with one of them. A sunny beach could have a sandcastle that the tide is about to reach. A problem does not have to be drawn; it just needs to connect to something in the picture.
- Should the story match my drawing exactly?
- The story should not change what you drew. If your dragon is purple, the story should not call it green. But the story can go beyond the picture, showing what happened before it and what happens after.
- Why should I ask what happened just before the picture?
- Your drawing shows one moment. Asking what happened just before helps you find the start of the story and often explains why your character looks the way they do. It turns a still picture into something that is moving.
- Do I need to write the story, or can I tell it?
- Both are fine. Many writers tell the story out loud first, because it is faster and helps them find the order of events. Then they write it down. If the story is for school, follow what your teacher asks for.
- What should I do if a story made from my drawing gets something wrong?
- Fix it. You know your drawing best. Change the name, the color or the event until the story matches what you meant, and ask a grown-up to help you check it.
- Can I use a tool to turn my drawing into a story for school?
- Follow your teacher’s rules about AI help first. Even when a tool is allowed, answer the five questions yourself so the story is built on your ideas, and be ready to show what you changed.
Ask your drawing five questions
Pick a drawing you like, circle three details and answer the five questions out loud. That is your story plan. When you want to see it come to life, ask a parent or teacher to help you set up ArtifyTales, which can turn a child’s drawing into an animated story.
Find more ideas for young writers on the ArtifyTales page for kids.